

It is critical to understand the effects of VR cognitive behavior for implementing VR technology in the construction industry. However, it may lead to cognitive overload, adversely affecting the participants’ performance. Virtual reality (VR) can potentially enhance various design and construction assessment intensive tasks, such as construction design and review. We also aim to assess old questions in the new VR-gaming realm.
#Virtual reality games software#
This Special Issue aims to provide a collection of high quality research articles that address broad challenges in both theoretical and applied aspects of VR and games, including new software and hardware developments and user-related studies. Also, what could be the optimal combination of these technologies depending on the kind of simulated VR and the proposed games? User-related studies, such as the level of engagement, satisfaction, learning or skills improvement needs also to be investigated. For instance, considering the variety of new sensors and displays technologies dealing with different kind of stimuli, issues regarding the level of immersion may arise.

As well, media artists, filmmakers, musicians and designers find in VR gaming an inspiring resource for their creations.įrom a research point of view, there are many aspects that should be addressed. Industries related to real state, automobile, advertising or tourism are currently using VR gaming as a claim to attract new audiences or involve clients in new engaging experiences. The magic of VR makes serious games such as those involving education and training an engaging adventure, providing learning skills to improve users’ expertise. From active adventures to relaxing, passive immersion, VR evolves beyond the related technologies to take the user(s) into the heart of the story itself, perceiving it as in first person. Recent developments in motion sensors, graphics, multimodal display technologies and interaction have paved the way for expanding the Virtual Reality (VR) gaming possibilities beyond traditional entertainment, providing seamless immersive experiences in highly interactive synthetic worlds.
